![]() ![]() ![]() ![]() (Left) A MetaHuman rig being visualised in DNAViewer. mhb file into MetaHuman Creator and iterate on the design.Īs well as making it easier for teams to collaborate on MetaHumans, particularly when working remotely, the change should make it easier to track changes to MetaHumans in version control systems.Įpic Games’ free MetaHuman DNA Calibration Library makes it possible to edit the ‘DNA’ of MetaHumans. mhb file – a lightweight binary file format. MetaHuman Creator 1.3 improves that collaborative workflow, making it possible to export the data defining a MetaHuman character as. MetaHuman Creator 1.3: share MetaHumans with collaborators as lightweight binary filesĬharacters created in MetaHuman Creator are tied to a user’s Epic Games account – until now, making it difficult for multiple artists to contribute to the look of a MetaHuman during the initial design phase. The animation rig includes both facial and finger controls, and is compatible with facial animation data captured using Epic’s free Live Link Face app. The characters generated can be exported for use in Unreal Engine or Maya via Quixel Bridge, the free asset-management tool for Quixel’s Megascans library, now integrated into Unreal Engine 5.0. Users can customise characters’ hair and clothing by picking from libraries of customisable strand- or card-based hairstyles, and recolorable clothes, including tops, bottoms and shoes. Users blend between presets to generate new characters, customising the proportions of the face with MetaHuman Creator’s Move and Sculpt tools, and adjusting skin and eye textures with slider-driven controls.Īlternatively, a free Unreal Engine plugin makes it possible to generate MetaHuman characters with faces matching 3D scans of real people, or existing character sculpts. Released in early access last year, MetaHuman Creator is a free browser-based, cloud-streamed tool for designing MetaHumans: realistic digital humans for videogames, CG animations and visualizations. Part of Epic Games’ framework for creating next-gen digital humans for real-time applications ![]() The updates expose the ‘DNA’ of MetaHumans – the sets of parameter values that define the shapes of the 3D characters’ heads, and the structure of their facial rigs – making them easier to share, and to customise. Stay tuned as we continue to watch for further updates and check out our other coverage from the Epic Games State of Unreal presentation.Posted by Jim Thacker Epic releases MetaHuman DNA Calibration LibraryĮpic Games has released MetaHuman Creator 1.3, the latest version of its free next-gen character creation software, and the MetaHuman DNA Calibration Library, a new set of add-on tools. The MetaHuman Animator developers stated that this upgrade should be ready to launch in “just a couple months,” though we don’t have a concrete date at this time. Ideally, the capabilities of MetaHuman Animator should help to boost facial animation, as well as streamlining the process by which a set of animations can be applied from one model to another. However, MetaHuman Animator does seem to thoroughly streamline the process and allow creators to take a complex set of facial animations and apply them, at least roughly, across high definition models with some degree of similar quality. It will likely be more complex than a simple cut-and-paste scenario where one set of facial animations can just be applied across a variety of models cleanly. MetaHuman Animator is an upgrade that should streamline the work of months of facial animation down to an easy-to-use and versatile process that takes a fraction of the time. However, the developers then showed the same set of voice lines and similar degrees of facial animation applied across a variety of separate character models. It began with showing the degree of stretchiness and movement MetaHuman Animator shows when applied to one character model. Improving upon the already existing MetaHuman Creator that was revealed for UE5 back in 2021, MetaHuman Animator provides a new degree of animation to the UE5 suite that shows promising versatility. MetaHuman has been a part of the Unreal Engine 5 creative suite for a while already, but an upgrade to the system called MetaHuman Animator is not only upgrading the capabilities of facial animation in UE5, but also making it possible to apply a similar degree of animation across multiple, different character models.Įpic Games showed off the full details and demonstrated the upgrade MetaHuman Animator during the State of Unreal presentation on March 22, 2023. Epic Games had quite a few impressive upgrades to show for Unreal Engine 5, one of them being a revolutionary change to the work that goes into facial animation. ![]()
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